Friday, July 11, 2014
Thursday, July 3, 2014
Something Fishy..

Crafting and Gardening have seemingly always been a part of Wizard101 (5 and 3 1/2 years, respectively). It's a wonderful surprise, then, that a major new system has been introduced nearly six years into the game. It goes withot saying that I'm jumping at the bait for ... fishing!
As any friendly pelican will tell you, fishing is a pretty simple task while going through the motions. However, it takes a truly patient wizard to collect some of the more unique fishies out there. In fact, Swordroll and Kelsey Fireheart are already compiling a list of fish found from just outside Ambrose's Office to the distant wilds of Grizzleheim.
My personal reaction to the news was immediately thinking of Animal Crossing, a completely different game. There, going fishing is also an easy-to-grasp task, consisting of reeling in the fish at *just* the right time. The rarer the fish, the quicker the reaction time necessary. Wizard101 has taken a somewhat different path, though. For one thing, there are trained fishing spells (much like gardening), giving wizards better output at the cost of some energy. Naturally, there will be some complaints, with what little energy we have now surrounding three different tasks. But the whole purpose of fishing lies in giving wizards something more to do, and the community has been eel-ectric with excitement ;)
New fish species are still being revealed, which makes one wonder. What will be the ultimate prize out of this venture? In Animal Crossing, catching every fish is a big accomplishment, as the list goes beyond one hundred species. The fisher's bane there is the Coelacanth - in real life an extremely reclusive ancient fish that was once thought to be extinct since the dinosaurs. It can only be caught in certain conditions, and has a size very similar to that of the most common fish; the Sea Bass.
| No, Medusa, your gaze won't help me catch a Troll Trout. |
Remember to look at the Update Notes for more instructions, including information about new housing crafting recipes! This is a great update for the busy crafter as well :)
Happy Angling!
Sunday, June 15, 2014
End of Khrysalis - Shadow Palace Showdown
So it shall be, that I finally wrap up this post series a month after actually finishing Khrysalis. It's been almost four years since Celestia and my quest-posts began, and it's gone from Morganthe's introduction to her defeat. All things come to an end, though, including the presence of the Shadow Lady.
The defeat-warlords-again dungeon was particularly frustrating. But it does prevent the Spiral from being rewritten, after all.
That's reassuring *sigh*
'Final Countdown' for Malistaire, 'Final Challenge' for Morganthe. Time to tell Morganthe she can't sing.
Yeah, she gets beyond creepy here.
Cue the battle pictures!
Very appropriate that a level 22 spell should kill the final Morganthe.
No idea where that leaves my dead memory..
Go figure - Morganthe and Malistaire are both floating in space now.
Posing over what I shall call Morganthe's Nebula :P
"From the shadows I strike, and the skies will fall" seems to have backfired...
Dyvim was definitely the best part of Khrysalis ;)
lol, not sure how I feel about Arlen bugs.
"We"? I haven't been locked up for eons like you, man.
Ohhhh. Gross. How did so many creatures fit under that hood?
Obvious Third Arc clues. I'm most excited for Polaris, honestly. Seems like a frozen Celestia with penguins.
Ambrose's indifferent demeanor is odd. Did he anticipate Old Cob's weird awakening or just downplay it? Unlike the end of Malistaire's saga, there are a lot of specific questions that follow the end of the Second Arc. The biggest one, though - will it be over a year before the eleventh main world comes out? :P
Once again, the community settles in for an inevitable wait, hopefully equipped with teasers. Another side world like Grizzleheim (which came out between DS and CL) would be nice, too...
For the last time until whenever,
Happy Questing!
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