Showing posts with label zafaria. Show all posts
Showing posts with label zafaria. Show all posts

Tuesday, July 29, 2014

Future Fishing: Celestia and Zafaria

In the recent Update Notes for Fishing, Kingsisle made a brief promise: 

"Fishing is currently only available in Wizard City, Krokotopia, Grizzleheim, and Mooshu. Fishing has only just begun in the Spiral and more Fishing Holes and species are just waiting to be discovered!"

This seems to suggest that an update expanding fishing to the Morganthe-Arc worlds is inevitable. All worlds from Celestia to Khrysalis could be updated all at once, or only several at a time. So, until then, why not theorycraft? (or theoryfish, if you will)
                                                                                                      

Celestia is nearly all underwater, albeit mostly covered by an underwater dome. As stated in the Update Notes:
You currently cannot fish in underwater areas.


It's a long shot, but could fish be being pumped in from the ocean? Possibly small creatures, like plankton, anemones, or other reef fish. In that sense, underwater fishing could happen. However, Celestia's only above-ground area, the Floating Land, is a more distinct possibility.


The Floating Land in itself could bring many more fish to the Spiral. Wouldn't it be great to catch more sharks, squid, and other exotic fish? There could even be a theme on the Sun, Moon, and Star schools that make Celestia stand out. For instance, the Sunfish is actually a huge fish in real life, and coincidentally, its scientific name sounds more like a Water Mole - Mola mola, to be exact. The Starfish, of course, is also well known. 



Any way you look at it, Floating Land's so-called Blue Sky Beach is pretty large, and may house a surprising amount of new fish. Freshwater species are a likelihood too - there's a little river that runs by Tupa Taua, for instance.


A water-mole fisherman offering new spells - or even a small quest - would be sweet, too. There's only two ranks of fish currently, and as such only the Lesser and Minor lures. It would make sense that there will eventually be a Rank 3 lure (Major, perhaps), whether in Celestia or beyond. As for fishing levels, the current fish count (63 throughout four worlds) places an experienced fisherman only up in the Level 7 range. With fishing spells of levels 8-10 in Grizzleheim, reaching these heights with new fish species makes sense. If enough fish are added with Celestia and Zafaria, the peak level for experienced fisherman may go up to Level 9. 


Celestia is interesting to think about, but Zafaria's long rivers and watering holes make it a much more likely hub for fishing. It has one major river (possibly inspiration from the real-life Nile or Congo), which in itself could host more than a few new fish. In addition, the Great Baobab tree is the source for several likely fishing holes, including infamous Mirror Lake.


Why go underneath Mirror Lake to defeat an evil zebra when you can catch, maybe, a Zebrafish? (Which is an actual species of fish, by the way)

                                                                              
The Savannah's watering hole is the only Zafarian fishing spot that does not have a clear source, aside from rain that we never see. The water here is initially diseased, but is purified near the end of Savannah questing. This would also make this spot unique, as a low-level wizard could fish anywhere but here.

 Next up, the Zamunda Outskirts wild rapids. This appears to be a tributary of the major river that goes from the Drum Jungle to Baobab Market.


Stone Town rhinos control the side rendered impassable by the broken bridge. That other side is likely an island or strip of land that separates Zamunda's tributary from the main river. 

Given the rapids and rather remote location, it's likely that some of Zafaria's hardier, wilder fish reside here. For some examples, I looked into some of the species endemic to the Congo River in Central Africa. 

A common fish in the Congo that would fit perfectly in Wizard101 is the Elephant Fish. Like actual elephants, they are very intelligent compared to other fish.


Put a slightly more believable trunk on this guy, and we have a perfect W101 fish species. Perhaps it would look like Dumbo, with the ears/wings acting as gills instead?
D'awwww

Adorable cartoon creatures aside, the Elephant Fish is a prime candidate to be Zafaria's one rare fish. If you're not familiar with the four rare fish in-game, there is one in every world, found in every area of its designated world (i.e. the Bearracuda is rare, but can be found anywhere in Grizzleheim). Why not have a large, aquatic pachyderm in Zafaria?


Going back to Zafaria's geography -- Shown on the left are the outskirts of Stone Town, forming the eastern edge of the barricaded rhino-controlled island that is integral in separating Zamunda's tributary. This leaves those wilder rapids cut off from Zafaria's main river, also shown above.

For the main river that goes from deep into the Drum Jungle to Baobab's Marketplace, there are even more places just ready to be fished. Who knows what we'll encounter among Zafaria's fishing holes?

Last and least seriously, I came up with some creative possibilities for Zafarian fish species, and equally bogus descriptions for each. Do you have a unique ZF fish idea? I may end up doing a little contest on Twitter (@arlendawneyes), so stay tuned :D


  • Bao Barbel: One of Zafaria's oldest fish, and still firmly rooted to its home.
  • Belloq Barbel (Epic): Shady black market dealers. Find them hiding in the shadows of Zafaria.
  • Carp Diem: Catching this fish is a real confidence booster. Lives without regrets in Zafaria.
  • Elephant Fish (Rare): Don't bother trying to fool this fish, as it never forgets a face. Seen stampeding around Zafaria.
  • Finoceros: Large and in charge of their environment. Only dangerous when their weight is joked about.
  • Painted Finoceros (Epic): The main mischief-makers of Zafaria. Not to be confused with the Zebrafish.
  • Gazeel: Can outswim most Zafarian predators, but inevitably ends up on the dinner menu anyway.
  • Hatuna Matata: Laid back and always worry-free. Found in relaxing, still waters.
  • Lion Kingfish (Epic): Poised to rule its fishing hole. Remains wary of other scheming fish.
  • Spider Witch Fish: Don't get on the dark side of these fish. Found performing magical rituals in Zafaria.
  • Silverback Gar-illa (Epic): Leads by instinct, for better or for worse. Find them making questionable decisions in the jungles of Zafaria.
  • Zebrafish: Keeps safe by travelling together, but often gets split up from its group. Seen getting mixed up in Zafaria.

(My favorite is the Hatuna Matata, obviously)

Happy Angling!


Monday, May 20, 2013

Coming Back To Life


4 long months. Woof. The title's a bit of a cliche, but it fits.
On the bright side, I only face end of the year projects and exams now. Then summer. And this time, my chances of having internet over the summer are much greater. Less sporadic posting until another busy school year then, maybe? Only time will tell.

The great thing about Wizard101 that keeps me playing is honestly the length and multi-taskability. In other words, I can defeat enemies and do home busywork (see: math and science worksheets) at the same time. Fighting mobs is completely a routine for me by now. It also helps that my second account relies on crowns, so I'm not paying anything at the moment, as that account already has 20,000 or so crowns. Alas, I let my main account's membership (Arlen and the other lads) run out in December, as I didn't have time for them anymore during the school year. However, that should change this summer, and I can finally finish Azteca. Yay!

As part of my continuous playing, I have made significant progress on 2 characters over the last few months. My secondary fire is now up to par with my main fire character, both being Legendary.
I've barely ever mentioned Dugan and Amy, come to think of it. Should probably give my fire characters some more cred :P


Wrapping up Dragonspyre, solo-style.


Fast forward to the Science Center. That was fast. Cheers for Efreet!


Alura, Arlen's myth counterpart, also got Medusa.


As usual, with level 58 comes ugly gear. I'll take it, though.


And then Basilisk. My, they level fast.


Zafaria was somewhat uneventful - a few henchmen were needed for a few battles, and ultimately some fellow wizards for Mirror Lake. I generally slogged through it, keeping from boredom with my trusty regular homework assignments. I even manifested my dislike of the general monotony into a list of quests I felt deserved a change, which I'll leave for another post. (Hey, I could always use new material.)

On another note, I finally managed to get Spritely on Alura's Rat Magician.. even if the other talents are somewhat lacking.


Good enough, I suppose.

Last but not least, I caught Alura up to Sophia (my ice character)'s level, getting to 75 at the tail end of The Wild in Avalon. I'd set Sophia aside until my storm character Mycin on my main account gained membership again so they could quest together, but I switched back to questing Sophia after Alura reached her level and now I'm just typing a really long and confusing run-on sentence. So basically, I opted for a switch in characters, as questing on a Myth for 2 worlds can get pretty repetitive. Thus, Mycin will now quest with Alura instead of Sophia when I get my membership back.


Thanks to a kindly M4H member, the Jabberwock was easily dispatched.
*cue clever pun*


..and into The Wyrd! The overall gloominess of the area is pretty fascinating to me, so, save the cursed Death Seraphs, The Wyrd and Dun Dara will be fun to do on a new character.

With that, I bid adieu until the next post, which will definitely not be months from now - really. 

 Happy Adventuring!

Saturday, December 24, 2011

..The Herald Wizards Cast~

Happy Holidays, everyone! I'm going to Illinois to visit my Aunt tomorrow, then to my Grandmas, so I'll be gone 'til New Years. Remind me to do my 2011 review then!
First, just the end of Tarlac's progress through ZF, then a 12 Days of Wizards review.






Glad to see they made the Tomb easier at least.











*Ding* :) #2!







Bazaar failure.











Crafted some -Steven :P-Spiritcaller Drums to get that out of the way








And, sunset over Shining Mountain. Try not to miss that view when you're in that dungeon ^.^

And, now for something completely different--- 12 Days of Wizards analysis!
1: Charity Chrismoose: Didn't have the $$$ to buy, but nice idea from Kingsisle. Give it up for the pun & moose animation :P
2: Poem Contest: Nice prizes and brings out the poet in all of us. Cute :)
3: Free Light Strand: Buy - Pretty cool.. Free - WOOT!
4: Pack Sale: Hope those pet-trainers and Hoard-item-wanters got some joy out of this.
5: Arctic Ninja Pig: Awwwwww.
6: Holiday Decorations: Definitely my favorite, added to the fact it was all buy-able by gold, though I accidently bought 2 Snowmen with crowns.. bah. Thanks for the real tree and epic items!
7: Snowman Transformation: Probably the least exciting, but, well.. it IS free! Incidentally, the Mega Bundle at Blockbuster is a neat idea, they could use more business with the Netflix competition ... I'm getting off track, aren't I?
8: Candy Cane Mount: CHEAP! ... But crowns-only and I have enough mounts already. Sweet, nonetheless!
9: Free Nightcap: Useful for those new wizards.. I got mine last year :P
10: Boon Tree: Not sure what the Elder rewards are, but didn't seem worth it. Not charity and no extra seed drop? Sigh.
11: Mount Sale: Convenient for the beggars in the Commons, right? :P
12: Snowball Pet: Rock + Snow-shape = Snowball pet. Anyways, it IS cute, May Cast Freeze is an interesting talent too.

Well, that's it, an upcoming New Years coming in a week or so :)
Have a great week, staying home or going out to visit, everyone!
MERRY CHRISTMAS!!!


Sunday, December 4, 2011

Gnome More

Happy December, everyone! :) I know I'm starting to listen to carols and I'm getting a tree tomorrow. Speaking of, there's a temporary new layout for Christmas until 2011 ends. Lemme know if there's any problems (such as not being able to able to read very well due to clash of colors, etc.)







Forgot to take a picture of this Zamunda garden while questing on Arlen.. lol, zebra-fountain









Nice new addition, helps out the rarity of Sunstones just a little bit.








Its not what it looks like o_o










This kind of reminds me of one of the first notable quotes in the game, as you enter Unicorn Way: NONE SHALL PASS!







Is there water under here? O_o











533 gold from my pet for this ;P
Aaaand.. level 68! Time for Gnomes! :)



Travelocity mascot much?








Thats not exactly going to help the lawn..











Woot ^.^
Here's the questline if you're interested (not me, of course, credit goes to the owner who happens to sound like KBB. Dont'cha think so, Kev? :P)







First casting happens to be in a boat..










Epic timing ;)











Didn't notice this before, either, but cute all the same. Some ghosts happen to be nice, and, well, drummers.

And, well, thats it! lol, I'll be taking a break from ZF to do my Death Duo (just started the Grand Arena) by next week, maybe get back to Housing and such a bit too.

Happy Adventuring!

Sunday, November 27, 2011

Zafaria - The End











This place, epic as it is, has to be the area on the farthest reaches of the game. To get here from the Baobab, you need to:
  1. Go to Baobab Market, walk to dock, sail boat to Stone Town
  2. Take short walk to other end of Stone Town, board boat to Waterfront
  3. Step over, board boat to Drum Jungle
  4. Take walk to other end of Drum Jungle, avoid many gorillas, enter Elephant Graveyard
And, voila---finally. But hey, its pretty much worth it.







I say "pretty much" because, yes, there's still spiders. Ick.






All else, its really cool. Grave-markings with epic swirls, check.



Bath time? Really?







Hopefully its jacuzzi-temperature :P











Its not easy being green, right? (Sorry, I just watched The Muppets :P)










Eerie dead bustling graveyard square, anyone?






Kinda looks like a yoga room for the deceased.











:D that doesn't mean anything though, ZF isn't over yet!












Drums that look like cheese-crackers. Yay.






I can has jewelry?







Rawr.







Morganthe+Glowing Sickle=o:










Talk about cute elephants :3








Not a good sign..










Kinda strange an elephant with a huge nose and some blue candles take me to an ominous lake. Then again, its Zafaria.











Ooooh.










Since when did we go back to Celestia?









I have a more important question--how the heck are you living under here?







Even the Basilisk is struggling to breathe, but still has enough power to kill a zebra who wants to be a lion anyways.









Learned what Morganthe does the hard way :P








Add the zebra to the pedestals - he's sleeping with the fishies.







What person would build bug statues underwater?











Looks like she's the answer.. this can't end well.





*witty caption needed*










Anyone notice the land is sculpted like Falmea's hair? Hmm..











Hard to see, but a friends final Efreet hit ^.^











Great, still not done yet, and the lake's been drained *eyeroll*








Still looks pretty epic though, discounting the bug-statues come alive. Ick.









Aw, c'mon, Morganthe chickened out of a battle again -.-










Repeat yourself much?











This is what makes a dungeon worth the battling. Awesome. Just from one battle with some storm spiders (loot>ick factor)



Next world>HW from Cyrus Drake. Pleeeease?
And, thus endeth Zafaria. Disadvantages being the excessive minion-battling (pretty ironic, Tarlac's finishing the dreaded Savannah Fire Lion-Ravager quest as I write this), but overall definitely worth the not-so-long wait :P. Maybe it will take a year again before the next one, we'll see.. maybe before my birthday even? Good blog-poll material.

Anyways, future plans time!
-Do ZF on Tarlac
-Keep gardening, maybe pet train, housing, etc.
Soon as I get the Super Bundle (Christmas hopefully :P), the Hornocerous should really help with dual-boxing, so..
-Quest Death duo (in Grand Arena, KT) some, do ZF on Mycin/Sophia (Storm/Ice should be cool to deal with)

Well, my blog posts will probably go down a bit now that ZF is done, and I have to go, but I'll post something next Saturday or Sunday :)

Happy Adventuring!