Showing posts with label guide. Show all posts
Showing posts with label guide. Show all posts

Saturday, September 14, 2013

Kensington Park Revisited

If you're a very long time reader of this blog and have a great memory, you may be familiar with my all too frequent runs of Kensington Park back in the day - a.k.a early 2011 (wow, that was long ago). In fact, I wrote a long story for a school assignment once, detailing what would have happened if Stoker had succeeded in taking over the city. But that's another story - although KP really helped out my English grade. Anyways, I did Kensington Park with friends or by myself at least a hundred times, if not more, largely in pursuit of the Antique Cello furniture item. I never got it from Stoker, but thankfully I was sold one not too long after. I never even got a measly Spider Golem or Seraph to show for my efforts *sob*. I got quite a few Hydrants and Pews, at least.


Recently, I've gone back to Kensington to experience the change that was implemented in the April 2013 Update - "Kensington Park has been shortened". Okay - that limits the nostalgia a bit, but hey, it is shorter, right?! But just how short? Let's see...


Kensington Park is rarely noted as a prime reagent spot - but you can count on getting an Ore, Scrap Iron or Stone Block in many nooks and crannies. Spots with a nice mix of reagents usually reside behind one of the six bosses in this dungeon. In fact, I've got something related to this near the end of this post...





A couple more pieces to my assorted Hydrant and Pew collection.


Going through time and time again, I've memorized these lines, but Gyro's accent is still funny as ever.

Next up was the ramp to Stoker's. Also a perfect opportunity for an image recreation.

Now,


...and Then (December, 2010)

I haven't really changed besides wand and image quality, really. Level 60 was still the Level Cap then (50 just a couple months before!)
I've still got my "HOUSING ITEM OF THE DAY!" set up in my pleasant abode, too - including the Dog House and Potion Motion still inside.


Well, there's that, and my fabulous music box.
Moving on, though. I haven't played Potion Motion in years..


Now we get to the shortened part, as the update said - if memory recalls, there were 3-4 levels of golem and spider clockworks to beat between Stoker #1 and Stoker #2. Since April, those levels have been removed, thus shortening the dungeon (remind anyone of the Counterweights?). With that, Mr. Waggs above quote is technically incorrect. "Lots of help from other malfunctioning clockworks"? Yeah, right :P

My only qualm with the update is that the notorious (well, to me) Metal Head minion has gone extinct. It is no more - gone to meets it maker (Stoker?). This minion occupied a floor or two of the old Kensington Park, welcoming anyone who entered with the feared words...
                      "You like music? Well, come on and dance to some Heavy Metal, Wizard."

Metal Head, I'll miss messing up your programming features, over and over again.
But, away from the unnecessary nostalgic feelings, Stoker #2 follows immediately after Stoker #1 now! Yay!


I failed to take notice of my health several times (there aren't any health wisps, as always :P), but a very well-timed critical frog saved my bacon. Thank you, my gross, fat friend.


Nothing redemptive. Some things haven't changed.


You can always count on four pieces of scrap iron lying around beyond Stoker #2. As far as I know, that's the best place for Scrap Iron in the Spiral. It's lying at the end of a high-scale 6-boss dungeon, but hey, it's sort of worth it.

Now we come to the good part of the post - I didn't just do one run of KP!

I had an idea - what if I added up the average gold totals to gauge the average amount you could make per run?
I did 10-15 runs, but I miss-categorized or forgot to note my change in gold a few times (delta-gold total if you will).
So, I have five totals. I guess the sample is representative enough for Kensington Park.

Gold Totals per run (including Quest gold):
Run #1: (8,191) -> Snacks: 5 -> +1000
Run #2: (9,562) -> Snacks: 7 -> +1400
Run #3: (8,069) -> Snacks: 6 -> +1200
Run #4: (7,987) -> Snacks: 4 -> +800
Run #5: (6,939) -> Snacks: 1 -> +200

Average Gold Per Run:
~8150 (Snacks: ~5)

(I added the cheap Rank 4 snacks and their value - they aren't included in the original totals, as I personally don't sell snacks above Rank 3.)


Last but definitely not least, my proudest accomplishment of this post---
A good old-fashioned Reagent Map!




Yep. Good MS Paint work, if I do say so myself.
Also, yes, there is a set number of the reagents you will run into (if you look well enough) while doing a full run. That's 19 total reagents!

Welp, nice to visit old dungeons again. See you again some other year, Kensington.

---

To conclude this post, I'd like to continue the theme of nostalgia and give some of my memories of Ravenwood Radio, which went off the air in an 18 minute finale Thursday afternoon. Of course, they're not done podcasting, and it sounds like we're going to be in for a surprise next Wednesday at Pieces of Eight. Nonetheless, it is the conclusion to a 92-episode, fun-filled 4 years of the best show around. I was a big listener in 2010 and 2011, but the timing of the podcast + my IRL schedule didn't match up, and I haven't been to a live show in much too long. However, I'm planning to be at Pieces of Eight in 4 nights - who can resist the excitement?

Stephen and Leesha (who was succeeded by Fallon Storm, then IcyWiz) had a great run with RR, no question. My first big memory is Episode 19 - the Kingsisle Celestia interview. Desperate for news since the announcement of Celestia in March, wizards watched in awe as concept art of the future Trial of the Spheres bosses was shown. I then copy-pasted from Ravenwood Radio afterwards. Then, of course, there were the Nightside after-parties. Who can resist staying up late to mingle with the wizardly masses? My first after-party was after the big interview, as well. Ah, to be 2010 again, posting incessantly with cringe-y material.


I won't lie, though, I miss those days. Evident by the title on Ravenwood Radio, I suppose I shouldn't be dwelling on the past, but getting ready for the good times of the future. Wizards like Kevin Battleblood and Fallon Shadowblade/Diary Of A Wizard aren't around any more, but community leaders come and go - and
the Wizard101 community continues to go in such a cycle. Our community now has some great ideas and projects going around, as Swordroll spotlighted. I'm more of a relic of the past by now who only posts on occasion, but my point is - be a part of and contribute to the "good times" and enjoy them. One great chapter of Spiral podcasting has ended, but another chapter with even greater potential has opened.

That was a weird convolution of memories and thought, but I am personally looking forward to what Stephen and his crew have up their sleeves. Let the good times go on.

Happy Questing!

Wednesday, June 8, 2011

Some Blogging Tips!

No Wizard101 News in this post, sorry! But, I figured I'd compile a list of what I've learned over my year of blogging and share some tips with you.. here goes!

1. No Music! - I really don't like where you go to a blog, and some music pops up (I often don't like it also as a fan of 70's and stuff.. kids these days.. :P) and my parents give me a confuzzled look and I have to turn the volume down and just turn it up again after reading the blog. As you can tell.. yeah. Annoying for most of us. Many people, like it or not, don't like the music you like anyways, sowwy! Thats why iPods were made! ;)

2. Catchy Title! - No offense at all to the great bloggers over the past 2 days, but I see "Pet-A-Palooza!/Dragon Hoard Pack!" as many titles lately, and I've hardly checked out any of those posts, as I figure its just news I've already heard.. many.. many.. times. Its like my 'Pet Rock' post, I didn't just title it 'Pet Rock!', it was a long, but funny title! I admit its hard to come up with one sometimes, but go over the important parts of your post and stick with something. One more example that I liked is, 'I'm A Mushroom Thief!' when part of the post included my 38 Ice Quest, when I had to get a Mushroom. Catchy titles can be more important than you think :). I have to give credit to Ambrose2Zeke for his Palooza catchy title and amazing posters for everything! Ohh, thats an idea.. posters..

3. Humor! - One good example of some in every post has to be AutumnalDusk, Ditto (who doesn't love his orange fur?!) & Friendly. They haven't just been around awhile, its the humor that keeps folks coming back! Heck, stick in an old cultural reference to the adults, if you can, hehe.

4. Copy/Paste News? Zzzzzz... - I don't really bring up all the news as I know there are many blogs that have covered the big stuff (unless I'm one of the first to hear! :P). Like, you can simply check out Friendly or the Login Page to learn more about the Pet-a-Palooza, so I'll go on to some extra tidbits and other stuff. Don't just copy/paste the news straight from Wizard101, it makes me crave for something else.. (like extra insight, opinion, humor!)

5. Stick *Mostly* To Wizard101 - I'll add in an extra note often that there's 3 1/2 days till School is over, or whatever, but I try not to go into big detail about my real life. Make another blog for that! Hey, I made an extra Twitter (@dawneyes_sports) to jab about, well, Sports & Homework and stuff, without bothering the many who don't like sports who follow @arlendawneyes. Cass Griffindreamer made an extra "Rantress" blog so as not to disturb the beat of her main gaming blog, which I believe we all know. Like the rants or not, its there for your choice to read it or not, and for someone to let loose their thoughts on paper (well, internet) which helps.

6. Hitcounters/Popularity - If my followers took a tremendous dive right now, I'd keep blogging. I've seen people quit because of that, but DON'T if you're having fun, or aren't really busy. Comprendo? I don't believe in hitcounters, many of the "hits" are myself anyways, ROFL. I keep a Followers count at the bottom, to see if I'm doing ok, if no followers are coming in recently, its a little hint sometimes that you could spice up the blog somehow, like a non-talking-feedback-machine. AutumnalDusk doesn't even have that, which shows popularity doesn't matter to some bloggers. One thing thats cool about Autumn is her courage too, making the statement recently that Kingsisle is free to strip her MSP since she's Official. I've said this, but that was pretty gutsy. Don't be afraid to be gutsy, too! Read your post over once, try to think about what you're writing and if it'll deeply offend someone, and make changes. But be gutsy in the way like Autumn was, not a gutsy piece of writing that may spark some "Wizard War". I once copied/pasted something that I later learned could of sparked something, but luckily didn't. Be careful too.

7. Get Active! - I've said this, too, but one great tool for a community is Twitter. Facebook, eh, you'd be surprised how many wizards use it for Gobbler/Troll purposes & in-game dating/sharing personal info. I just use Facebook for "New post!" messages for this blog, personally. Anyways, Twitter is a quick tool that -luckily- has very few Gobblers infesting it, you can learn some quick and useful info not found on blogs sometimes, and hear what everyone's doing ITS. I coop together what I've done lately in a blog post, but you could hear beforehand by following me on Twitter. Okay, enough self-advertising, but its a great tool! Tweetdeck, a separate company, operates Twitter with extra features, like messages popping up, so I don't have to minimize W101 to see the messages when I'm in-game and just respond to a tweet while fighting Malistaire. And, of course, DiaryofaWizard is a must-have, and I hear they've got a secret project going thats really going to help! THE SUSPENSE.

8. Whats Your IRL Name? (Who Cares?) - You may have had this class about people adding up your info & finding your personal identity on the internet, but its a true happening. Try to release as little personal info as possible, if any. I'm a little hypocritical on this, most of you know which state I live in and a couple even my first IRL name, but keep this tip in mind from your start of blogging and on. Its pretty darn important. Unless you're a big gamer who goes to Conventions, E3, whatever, (like @Beau_Hindman, also related to a well-known wizard) I'd keep my identity pretty tight, especially if you're under 18.

9. Grammar Counts - "i beat mali 2day w/help from mi frend jason" Well.. whenever I see something like this, its just harder to read, and I assume the rest of the post is going to be like this. Its hard to put into words, but when I see better writing, I like the blog & understand more. See, English class can be helpful :P if you wrote like that on a resume, chances are much lower you'd be accepted as the Boss would think you failed English. Also with words, don't use anything worse than 'suck' or 'crap', or, I'm SURE you've heard this very often, don't say anything you wouldn't say to your Grandmother. Language worse than those words, if you said it in-game in my presence, I'd probably report you for cursing past the filter. I would never have the guts to report a good friend, but still! lol, think a little of the 'Wizard101 Dictionary' when you write.

10. Contests/Specialties - This isn't too important, and its understandable if you don't have much money to spend on these luxuries to give away, but they can help, so I felt I'd include it. Say, Ed Lifegem & Luke Goldhorn, they spend a lot on giveaways, which is cool! One big thought of being Official is getting free codes to give away (a la Mount Week earlier this year), but really, you shouldn't whine about that. Like I said, this isn't too important. Honestly, my parents aren't crazy about W101 (as in, it takes a lot of convincing to buy a Gift Card or something :P), so I haven't managed to give away anything besides 2 big TC contests. If I stick around long enough to earn a nice income (teenage job, maybe as long as after college), I most likely will give more away, but I know this blog is doing well nontheless. Anyways, thats it for now. Some of these are important to keep in mind! You don't want to lose respect in the Community by swearing or something, after all :)

Happy Farming!

Monday, May 23, 2011

Legendary Deck Setups

Less than a month till School ends! Then I'll pretty much be free :D. Had a good time yesterday, and the next post will chronicle Sophia & endgame, but for now out of an idea from a post by Fin and a continuation of a guide I made long ago, here's my current deck setups for those Legendary wizards: *Notice: All decks have an extra stackable school-blade too from Sudrilund Hats*



Arlen's Mob Deck. Amulet: (gives) Balanceblade & Hex (although I want the BB & Tower one lol).


















This is a 4v4 deck I put together for parties & maybe I'll really use it one day, and I'm sure its not the best, but its ok enough. Myth, as you can tell :P. Amulet: Reshuffle












This was Arlen's Boss deck in WT, and good for CL & DS too (shields, if you have Tower or the boss is a school you can shields against). Talos Minion is the newest addition, and its pretty cool :) Amulet: Balanceblade/Hex



Mycin's Mob deck, should put an extra Garg+Tempest in there, lol. Maybe a Pixie too, in case, and of course shields permitting. Amulet: (insert name of Storm Attack Bubble here. BTW, many of my decks will have the Balanceblade/Tower Shield amulet once I get it).












Mycin's Boss deck (again, shields permitting as will be for every deck). I like to Bolt off the minions ASAP, lol. Maybe I'll put in 'Insane Bolt' when I get it. Maybe. Amulet: Feint







I thought I'd give my own demonstration of WW boss decks for Tarlac, as I've done it twice on him (but no gear.. grrr). This is for the final boss(es), Sylster & co. Lifetraps & Blades are in case someone hits without any traps/blades on themselves and I'll put, for example, a Lifetrap on the boss so the hit won't trigger his "Power Ra". Guiding Lights don't work, sadly. Amulet: Feint



Tarlac's self-Mob deck, remember I have a Satyr pet in case :P. Amulet: Satyr & Seraph







Luska Charmbeak deck. Triage in case someone makes her bring out a cheat Skeletal Dragon or "Super-Power Link" :o. Feints there because my team used Spirit Defuse so the traps could work without her cheating. Amulet: Feint









Dugan's Boss deck. Amulet: Feint as you can see xD have a Helephant pet too for now.



Dugan's Mob deck. Amulet: Wyldfire












Sophia Boss deck. Shields were for a Myth Boss atm, lol. Amulet: Balanceblade & Tower Shield






Sophia's Mob deck. Amulet: Balanceblade & Tower Shield
---------------------------------------------------------------------------
Hope that helps! I don't have too much time so I gotta run and craft a couple things before I have to get off in half an hour.

Happy Farming!

Sunday, December 19, 2010

Myth guide: Deck Construction

As part of my duty to Diary of a Wizard (you have to make a guide to your school if your a Student teacher) I am gladly beginning my Myth guide! Even though I didn't even nominate or think of winning in the 1st place, thus maybe being granted an exception to the guide part maybe, I want to do it. I love teaching people new strategy! I think of myself as a Wizard101 coach sometimes, often grimacing when I see how big another wizards deck is, with near-useless cards you don't need in your deck which just make your fights longer. A mere month ago I was a big deck-setter, but not anymore (the quicker the fight, the better!) So, here comes Part 1 with more to come every day (hopefully :P). Enjoy and may it be of help to you!


Bosses:

Level 5 (1st boss, Rattlebones at that level) - Lvl 10





(2 Puppet Minions and 2 Pixies instead) Cast a Puppet first thing if possible, then Troll the enemy the Puppet is NOT hitting. If enemy is not dead, wait for pips and Troll it again.

Level 10 - 26





Use Puppet or Trap/Blade (if Trap, do it on the Boss). Next, do the same, cast the Puppet or use a Trap/Blade. If the minion is easy, and the Golem is after it then Troll the minion. After, Mythblade and pack a punch with Cyclops, plus try to have Mythtrap on the Boss too.


Level 26 - 33








Blade first. Next round, try to Mythtrap the Boss, if not, pass or use Sprite. 3rd, likely Froggy is ready to be used now, use Froggy to kill the minion, if you can't yet, then pass or use Sprite. 4th, if Froggy hasn't been used, use it; if you have, play MythBlade. 5th, MythBlade if you haven't, otherwise use Cyclops if you can, if not, pass or Sprite. 6th, use Cyclops if you haven't, if still not dead, kill with a wand spell or simply wait to cast another Frog or Cyclops minion. Pack ONE Cyclops minion in easy boss fights, 2 in hard ones.


Level 33 - ? (whenever you get to Dragonspyre)







(1 Cyclops minion in there too) Keep Satyr just in case. 1st, Mythblade. 2nd, Frog if you can, if not, pass or Sprite. If you did Frog and the minion isn't dead, wand it till it is or wait to Frog again. 3rd, Frog if you haven't (and follow previous note if minion isn't dead) or Mythblade. 4th, Mythblade if you haven't or otherwise shield* or pass. 5th, Cyclops minion if pips allow or Minotaur if pips allow as well; if neither, pass or otherwise shield*. Follow same rules as #5th the rest of the fight!
*shield IF the boss is a Spiritual school -Myth, Death or Life- if Boss isn't, keep shields out of your deck*


Level ? (Beginning DS) - 48









(As asterisked (*) in the previous strategy, from now on put shields in IF the Boss is a Spiritual school, if the Boss isn't, disregard when I say "Shield...")


Level 48 - 60

















(4 orthrus in if you are under LVL 58) As said... *Disregard Medusa and Mythtraps if you are under 58. If you are under LVL 55 and don't have Treant, put several more Satyrs, Sprites and Pixies in. Also, forgot about the 2 Star school spells if you aren't the level to get them either, same with Gobbler if you are in between 48-50. Lastly, if you are in between 50 and 58 (don't have Gargantuan) use the next best Sun spell* First, cast MythBlade or a Shield, if over 58, you may also cast a Mythtrap on Boss. 2nd, use one of the Star School spells if you are over 56, if not, pass or Shield. 3rd, Medusa/Orthrus the minion and kill it. 4th, use another MythBlade or Shield. 5th, cast Elemental Blade or a Star school spell. 6th, heal if you need too, otherwise pass or Shield or cast your Amulet spell if you can. 7th, if you didn't heal, cast Orthrus or Medusa on Boss. If not dead, repeat steps, using blades, etc. and heal if necessary, and shielding at the right time if the Boss is Spiritual.


Minions:
Level 1 - 10



Use Golem Minion right away. 2nd, if the Minion's spell doesnt kill or fizzles, pass. 3rd, either pass and maybe get health by wisps or Pixie. Mana is in low supply at these levels, though! So, Myth has an advantage, as they can defeat any minion in WC (except the toughies and Collosus Blvd. ) without using any Mana.
Level 10 - 26
(several MythBlades also) Strategy stated above. 1st, use Golem to slowly take out 1 of them while killing the one the Golem isn't targeting. IF the Minion has 300+ health, use MythBlade on Cyclops, if between 215-300, feel free to kill w/Cyclops w/no MythBlade. If below 215 health, MythBlade and Troll.
Level 26 - 50 ? (whenever you start Celestia)
(3 Frogs, just in case) Just like Bosses, use Shields IF minions are Spiritual. 1st, Mythblade. 2nd; Frog, Shield, or pass. 3rd; Mythblade if you have Frogged, if you haven't done Frog, then do it now. 4th; Use another Frog or Mythblade...(repeats into 5th)
Level 50 ? (CL start) - 60
Yep. So, put as many of the Sun enchantment you have on your Frogs, and in the same turn MythBlade. IF minions are Spritual, pack a couple shields. 2nd, use Frog with a Sun-enchantment. 3rd, if the minions have below 750 life left, use another Frog w/Sun-enchantment, if you can. If you can't because of pips or no Sun-enchantment in hand, pass, Shield, or MythBlade. If the minions have above 750 life, make sure to MythBlade before Frogging again. Simple enough? Sun-enchantment, Froggy, Mythblade.
All results are simulating you go with Myth and Life as your second school (to Satyr) so only Spiritual shields. I will explain what schools/spells you should train in the next Myth Guide post.










Hangin' with the crowd that came to Mythspent's short party last night. Merry Christmas Eve Eve Eve Eve Eve! (aka Happy Holidays! CAN'T WAIT NOW! :D)

Wednesday, December 15, 2010

Kensington Park soloing and...

Hi wizzies! First off, here's my garden so far, I just killed the Baby Carrots though (No, I am not part of the Mafia, they were innocent -and cute- but my Trumpet Vines needed them out of the way to grow faster). I'm Journeyman (Rank 6) as you see!













Sweetness :). I've finally figured Gardening all out, I'm sure. Oh, see the Dragon Skull? There's a story behind that, which comes at the end... In the meantime, tonight I did a run of Kensington Park. Simple? I went solo. With NO Potions. :D


I got this from the last boss before the 1st Stoker (too lazy to look up the name :P). Who knew Magus wands dropped here? But, its No Trade sadly, so into the Bazaar with you. Anyways, I had some scary moments at first, but it all calmed down, and it was actually...easy.



Why do I love Marleybone? Answer left. That factory is so beautiful it gives me goosebumps looking at it, literally. That's 1/2 hour into my supposed suicide mission :)

A half-hour later. Done. No problem-o! But, it wasn't all for naught (not counting bragging rights, hehe). Take a look. At the HOUSING ITEM OF THE DAY!







HOLY FURRY WATER MOLIES THATS HUGE!










Plus, I snagged a Potion Motion -my favorite game- from the Bazaar. My life is complete. Jessica came to YELL HOUSING ITEM OF THE DAY! for me. Those gals are ALMOST out of their Shugo Chara obsession. I think. Anyways, moving on (you can go inside it too! AWESOME-SAUCINESS! And look at the Dog House Alric sold me. Oh, we're moving on? OK...)






I crafted that and the mega-mongous CL Bookshelf too. HI AMBROSE! He's watching you. Just sayin'...
Now, we'll get down to the earlier mystery of the Dragon Skull. How does one obtain this awesome piece of furniture?




That guy has a greeting thats almost better than Talos, I must say. Now *british accent*, we go to the Ol' Haunted Toweh of Dragonspieh, wheh one is lucky to escape... alive..








Yes, its full of glitches. 90% of the battles I did with him I was standing in the middle of the ring.
Plus, you can go through... walls... SEE?














Prepare for this place. Or you will end up a skull on a shelf. You can go through IRON bars, hehe! Also, even though this is a tower, it isn't really a dungeon. You can mark your spot and even change realms at the Vault Protector! Very useful to farm! Where is this place? In the Grand Chasm. That's all I can say. Look it up, because I do not want souls of the damned after me *looks around nervously*. The Dragon Skull, which the Vault Protector drops (3 floors of minions stand in your way, k?) helps any kind of Flytrap, Snow-peas, and Desparagus. Super-useful way to harvest every 2 hours!
We're nearing the end, so I'll tell you how I soloed Kensington Park now.
Deck construction: 3 Gargantuan, 3 Frogs, 2 Mythblades, 1 Spiritblade, Moon Pendant (amulet) and 2 Treant Polymorphs.
Now, for each boss, try your best to kill the minions without doing so to the boss. Now, play a Mythblade, look for the Time of Legend on your Moon Pendant, put a Gargantuan on a Frog and fire away! This, most of the time kills the minions but not the boss. When 1 mob is still fighting (usually boss, although a minion had a Mythshield once so it was him) use the Treant Morph, use Spirit Armor so no damage under 400 is done to you so you lose no health, then heal yourself back to full health! Now, finish off the remaining mob and move on. Thats what I did for each one, and it took me 1 hour, exactly :D. Here's a little guide to Kensington, but it was made almost 2 years ago so don't follow his rules on fighting (follow mine and you shall live! LOL) even though I really admire his ability to go as far as the 1st Stoker as a LVL 46 back then. Just look at how the minions walk, so you do your best walking without getting into annoying extra-robot fights. If you do, don't feel like an idiot because I got into 2 :P. Whoops, here's the link! - - - http://www.wizard101central.com/forums/showthread.php?t=5264 . Great job and applause to the creator of it! Anyways, if you are not a Myth, just follow the rules I put with your school blade, bubble and 4 pip AoE. For Death and Life, you may just have to hit 1 by 1 with 2 Blades and a Wraith/Centaur, and both may not have to use the Treant Morph, lol. If you don't have Gargantuan, then go without it, although it is really good. It may just take longer, and you may have a better chance at dying. If you don't have the Treant Morph...ouch. It will be almost impossible without the Treant unless you stock 3 potions and Satyrs, or even if you don't have THAT, then Pixies. Lots. Got the guide, the Dragon Skull and the awesome Housing Item of the Day? Great! Incidentally, me and Jessica had never heard of the Camping Tent so I may have to add a Reply to the creator of the MB Furniture Drop-list, because I didn't see it there when I looked then around a month or so ago. (I'm getting into Central, a little bet, heh). YES! I'M DONE! YOUR FREE TO DO WHATEVER YOU WANT NOW! . . . . . Happy Planting and Furniture-finding!