Friday, September 19, 2014

Testing Moo Manchu's Robe

Yesterday, I decided to do my 6th Nefarious Tower run. Nothing special had come up yet, but after a smooth ride with teammates Swordroll, Melody, and Kyle, we all got lucky.

Getting Moo's robe was apparently a first for all of us. To top it off, I only needed to use the loot chest twice to get the best Privateer weapon. :D

Needless to say, the end of that run was as perfect as could be.

If there was ever something that made you think "this makes me look fat", it's this robe. The stats don't seem like much at first, but the card it gives is worth being pudgy for.
What does 'Terror-Cotta Troupe' do?

Yep, it gives nine Terracotta Warriors. They all have 699 health and multiple epic talents. A normal attack does about 80 damage, but nine of them are going to account for a lot more.

They critical surprisingly often, giving Blade Storm a bit of importance. 
Most notable, though, are the other three talents. They're harder to hit at low health, with an ability to hit enemies on the run and stop advancing enemies.

As if those talents weren't enough, their first attack is always Vicious Charge. Aside from doing extra damage, it reduces the enemy's accuracy as demonstrated on the left. This poor Stymphalian Bird will have to deal with -108 accuracy for five rounds.

When does this spell come in handy?

The problem with nine of these guys is animation time. That's nine clay figures rushing out at enemies, attacking one by one. Most battles can be easily handled; there's no point using this spell all the time. Taking that out of consideration, this spell is very powerful, and in my opinion, overpowered in some cases. The low health and damage isn't exactly an issue when there are nine of them. Plus, the enemies typically struggle to get a hit off with all those Vicious Charges. 

Also, their Hold The Line 3 talent is tremendously useful if you're seeking to hold some particularly powerful enemies back. The Warriors can function as tanks here, with the added benefit of reducing their accuracy.

And they can be healed back to life (yay Privateers!)

I haven't tested it in the Tower itself, but the Terror-cotta Troupe could be very useful when coupled with Blood's Flames in holding back the Nefarious Five. The troupe would die before long, but the lasting impact from Vicious Charge cannot be understated. The Nefarious Five are hardy opponents, and making them miss on attacks takes many of their epic talents out of use. Hold The Line 3 also gives pirates time to buff or attack from long range (two ways to minimize the Privateer's love of Charming Gaze).

I did test them out on the Hydra battle. It didn't go so well...

The scene after one round :P

In summary:
 For specific battles, the Terror-cotta Troupe is a boon for pirates. Otherwise, they're just a time-consuming nuisance. 

Best of luck to ye farming the Nefarious Tower! Aye, it's a pirate's life to farm ... and sail the great seas and all that stuff.

(Happy Talk Like A Pirate Day!)

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Have a splendiferous day! :)